The developers also answered other elements of the game, such as confirming Slitterhead will be using Unreal Engine, as opposed to an in-house engine during their previous project. He cites their collective aspect to be one that he is greatly interested in. He elaborates that despite this similarity, they would are beings that are hard to understand, more akin to insects or aquatic creatures. Much of the process involved making them similar to humans, where they have their own values, culture, and intellect. He also emphasizes that he aims to immerse the player to generate fear instead of relying on jump-scares.Īs for Slitterhead's supernatural inspirations, Toyama explains this is where he was most involved during development. This is exemplified by the gameplay offering players the choice to confront the supernatural horrors head-on or to run away. When Toyama was asked how this game will differ in comparison to Silent Hill, he reiterates his statement on how Slitterhead is aimed for gamers who usually don't play horror games. RELATED: Slitterhead Developer Reveals Inspiration, Potential Release Window This latest Q&A video discusses how Slitterhead will compare to Toyama's previous works, especially with regard to its creature design, game engine, structure, and more. Accompanying Toyama in these videos is director Junya Okura and producer Kazunobu Sato, shedding light on the vision for this Silent Hill successor. These questions were answered via extensive Q&A videos regarding Slitterhead, giving the devs an opportunity to divulge a few extra details about the upcoming horror title. With horror fans keeping their attention glued on the development of the game, Toyama and other founders of the studio were happy to answer questions from fans. With such a pedigree, Toyama would later go on to form Bokeh Game Studio in 2020 after leaving Sony Computer Entertainment, with other Silent Hill alumni like composer Akira Yamaoka. Slitterhead is a brand-new project from Keiichi Toyama, who is best known for being the creator of the original Silent Hill in 1999. He also reminds fans that the studio is “far from being as large as what you may call a AAA-scale team” so it may be a while before we see more.įor now, you can check out the Slitterhead teaser for yourself down below.One of the biggest and most surprising reveals from last year was Slitterhead at The Game Awards 2021. He says “we hope you can enjoy the teaser and use your imagination for what’s more to come”. However, CEO Keiichiro Toyama has offered a short message to fans following the reveal. The game is still early in development and we’re not sure of platforms or a release date just yet. Further details, however, a bit more fuzzy. It should tick many of the boxes for horror fans, and it certainly explains a lot of the concept art we’ve seen of the game previously. However, he’s soon accosted by a young later whose head, well, splits and that kicks off an all out monster mash of grotesque creatures, blood for weapons and gore. It starts off innocuously enough with a lone man wandering down a dark alley. The game’s first trailer debuted last night during The Game Awards. We’ve now got a name and first proper look at Slitterhead, the first game from Silent Hill creator Keiichiro Toyama’s Bokeh Game Studio.
0 Comments
Leave a Reply. |